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I Was A Teenage Exocolonist: How To Build Your Skills

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Dreams Simulation UPS I Was a Teenage Exocolonist Wants You to Game Its Decade-Long Groundhog Day for Happiness
The first hour of I Was a Teenage Exocolonist is dictionary definition coziness, by and large. There are vague hints of outside or future threats to the space colony on the planet Vertumna, but within the walls of the colony my 10-year-old protagonist is safe in a world of cotton candy trees, gentle guidance from adults, simple school lessons, and low-stakes interactions with peers. I chose to fill my days with sports, digging in the fields to help the colony, and occasionally studying engineering.
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