Knowledge is power, particularly when colonizing a foreign planet. And in I Was A Teenage Exocolonist, learning new skills pays off significantly. For instance, building your skillset unlocks new perks, facilities, jobs, activities, story paths, and more.
Related: I Was A Teenage Exocolonist: Beginner Tips
Teenage Exocolonist's skill system is straightforward. Skill points get earned every month, primarily through school/work activities. As your skills increase, so do your opportunities. However, while building skills opens some doors, it can close others, affecting the course of your character's life. So, it will behoove you to understand how to make this skill progression fit your playstyle.
Building skills are your primary pursuit in I Was A Teenage Exocolonist. Whether forming friendships, studying at school, or taking on a new job, almost everything you do contributes to your skills. However, these methods are your primary sources of skill points.
The skills you can learn in I Was A Teenage Exocolonist fall under three main categories: Social, Mental, and Physical. These skills correspond to the suits you'll encounter in card challenges.
However, each skill serves a specific purpose and unlocks new parts of the game. For instance, Toughness and Animals are both physical skills. But Toughness is more beneficial for activities in the Garrison, while knowledge of Animals serves better in Geoponics. However, both skills prove helpful in Expeditions.
Here is a list of all the skills you can learn and what they mean.
Related: I Was A Teenage Exocolonist: The Card Challenge System, Explained
While you could spend your time in Vertumna becoming a jack of all trades, it may pay more to become a master of one. Consistently
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