Most civilization sims primarily focus on gathering and managing resources or building military strategy. I Was A Teenage Exocolonist, however, is more personal. While the game feels like a card-battle RPG at some points, it becomes a dating game at others. But that's the cool part about I Was A Teenage Exocolonist: you get to be a teenager.
Related: I Was A Teenage Exocolonist: Beginner Tips
Considering this game is about adolescence, relationships are a significant part. Building friendships and making romantic connections are here, sure. However, you'll also form bonds that will affect the colony's welfare and impact the adult you become. In Teenage Exocolonist, relationships get tracked with points. Here are the basics behind this system.
Relationship points track the bonds you share with various members of the exocolony, including your friends, parents, and authority figures. However, they're most relevant for navigating your relationships with your fellow teenagers. You can gain or lose relationship points whenever you spend time with someone, whether in school, work, or story events.
Forming strong bonds with others yields many benefits. For instance, characters with high relationship points will confide more life details with you. In addition, you may witness new storylines and unlock perks like unique memory cards from these experiences.
Building relationship points is straightforward. If you wish to get closer to someone, spend more time with them. And if you miss opportunities to be with them, give them gifts to remind them you care. Lastly, pay attention to their interests so you can make choices that align with their preferences and values.
Most, if not all, of the monthly activities in the colony shape
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