Developer Ustwo games burst out of the mobile gate in 2014 with Monument Valley, a gorgeous, simple puzzle game about moving through environments likely inspired by the art of M.C. Escher. The studio iterated and expanded on the core Monument Valley idea in the game's 2017 sequel, but for its new game, Desta: The Memories Between, UStwo is going in a much different, less ambiguous direction. Only the isometric perspective of Monument Valley remains.
During GameSpot's Swipe mobile showcase, the game's developers explained how Desta: The Memories Between works and the inspirations behind it. I also had the chance to spend an extended period of time with the game and play its opening hours.
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Now Playing: Desta: The Memories Between — Developer Overview Trailer
In Desta: The Memories Between, you play as the titular Desta who decides to visit home after many years and repair fractured relationships with childhood friends and family, but most importantly, their mother. With that story setup in place, Desta returns to their childhood room and falls into a dream, which is where the actual gameplay takes place.
Desta has fond memories of her deceased father tossing a ball around while talking through the various problems of life, and that idea manifests in Desta's dreams as a grid-based strategy game where you must throw a ball at various enemies. As is the case with most dreams, when you describe the premise it sounds silly and maybe even absurd, but in the context of the game where you are an active participant, it
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