When Subnautica developer Unknown Worlds announced that it would reveal its latest game at Gamescom, fans probably weren’t expecting Moonbreaker. Rather than diving back into the ocean for another undersea survival game, the studio’s latest project is a turn-based strategy title that replicates the feeling of miniature-focused tabletop games. It’s so dedicated to that experience that the game even includes a robust figure painting suite. On top of all that, the game features lore written by Mistborn author Brandon Sanderson.
That may seem like a big left turn for a studio that was head down in the world of Subnautica for a decade, but Moonbreaker is a passion project for the developers involved, one that allows them to digitize their love of games like Warhammer 40,000. In an interview with Digital Trends at Gamescom, Unknown Worlds co-founder Charlie Clevland explained the philosophical ties that bind Subnautica and Moonbreaker.
“We want our games to take players on a journey to the unknown,” Cleveland tells Digital Trends. “That unknown can be a new genre, it can be a possibility space, it can be a real journey into the unknown like Subnautica was. With Moonbreaker, it’s really an unknown possibility space. As we add more units, this game is going to explode.”
I went hands-on with Moonbreaker at the show, learning much more about the title ahead of its early access launch. Between tactile strategy play and an incredibly powerful figure customization suite, Moonbreaker is a game built for imaginative players willing to give in to their inner child.
With Moonbreaker, Cleveland says that Unknown Worlds set out to make “the best miniatures game.” To accomplish that, the studio would need to pay close attention to what
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