With World of Warcraft: Dragonflight winding down and getting ready to start prepping us for The War Within , it feels like a good time to look back at the highs and lows before we plunge headfirst into new things. Dragonflight did what it needed to do for me, which reminded me why I love World of Warcraft so much. It hasn’t all been perfect, but it’s worth taking stock of what was done well and what might need more iteration.
The obvious standout of this expansion is dragonriding, a feature I thought I would hate when I first heard about it but ended up loving. Even in the earliest moments of Dragonflight , before I had any of the talent tree filled out, I had a blast and could see the potential for even more enjoyment as I gathered the glyphs and learned all the abilities. There’s nothing quite so satisfying as successfully navigating through dense foliage or going through a small tunnel without hitting anything. The races, although at times incredibly frustrating, are also a great source of fun. I haven’t gotten gold in all the various races yet, but I am enjoying working on those for the most part. Some of the races in The Emerald Dream test my ability to pay attention because they are just so damn long, but they are still fun.
One area where dragonriding suffered a bit was that with every new area, there seemed to be an implied need for more glyphs and abilities to spend them on. Some of these were great additions; for example, I love getting the skill to regain vigor when I want to. Meanwhile, other talents like ground skimming seemed pointless. The idea of skimming along the ground to restore vigor sounds incredible, especially in a cavern. However, in practice, it never felt like the regen rate from
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