With today’s State of Play announcing our new game Baby Steps is coming to PlayStation, here’s a behind-the-toes look at the world of our game, where you’ll meet Nate—our onesie-wearing protagonist—and join him on a quest to put one foot in front of the other.
Developed by Gabe Cuzzillo, Bennett Foddy, and myself—the people behind titles like Ape Out and Getting Over It with Bennett Foddy—Baby Steps invites players on an uncharted journey were staying on your feet is the greatest challenge of all. Our literalist and humorous control scheme allows you to manually steer each of Nate’s steps with the DualSense controller, from individually lifting each foot to choosing where to place them down.
Careful where you place it though! Each surface is physically simulated, so try not to lose your footing as you guide Nate step-by-step through a multitude of wild terrain-based challenges.
It’s not just about reaching the top, but the stumbles you take along the way. It’s about figuring out a unique approach to each obstacle—or finding a new way up when you don’t. It’s about earning your sea legs through making mistakes and learning from them, and then wearing them on your journey, thanks to a fully-dynamic onesie soilage system.
It’s about first learning to take a step, then sequencing steps until you’re walking, then discovering how to read the terrain obstacles in front of you, until finally you’re sinking into the hypnotic rhythm of the hike.
Nate’s initial reluctance to face the world outside is clear from the menu, a tableau of the reclusive lifestyle he’d taken up in his parent’s basement, from which he is whisked away on a literal rite of passage. In a twist of a traditional isekai narrative, he finds himself instantly
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