Xbox’s flagship studios The Initiative was formed back in 2018, led by Darrell Gallagher to develop the first AAAA game. The studio later revealed its first project to be a reboot of Rare’s iconic duology, Perfect Dark. In recent news, however, a large number of developers seem to be leaving the studio, including key personnel such as Daniel Neuburger, the director of Perfect Dark and the Tomb Raider series, in February 2022.
Microsoft’s gaming division Xbox, which is also the parent company of The Initiative, is one of the biggest names in the current video game industry. Aside from top tier studios like 343 Industries, Playground Games, Ninja Theory, Obsidian Entertainment, Turn 10, Double Fine, The Coalition, and Rare, the brand also recently acquired two major publishers. The Bethesda Zenimax acquisition brought in major names like Bethesda Game Studios, ID Software, Machine Games, Arkane, and Tango Gameworks in 2021. The Activision Blizzard acquisition, set for completion in July 2023, is not only Micosoft’s biggest acquisition, but also brings in notable developers and massive IPs like Call of Duty, Warcraft, Overwatch, and Diablo under its banner.
But while Xbox is certainly growing at an amazing pace, with promises of top-tier video games, is there something lacking in their structure that is leading to the massive exodus at The Initiative?
During the Xbox One era, the brand had a reputation for uninspiring first-party offerings with a lack of focus diluted by gimmicks focusing on Live TV and Kinect. The brand wasn’t able to compete against Sony’s PlayStation, especially with their rival offering titles like Uncharted 4, God of War, Horizon Zero Dawn, and Marvel’s Spider-Man. In fact, the situation was so dire that,
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