Perfect Dark is coming back! That’s currently the plan anyway, but a recent report from VGC reveals that things aren’t going quite so well at The Initiative. A large number of staff members have departed the project, cutting down the studio’s workforce significantly as Crystal Dynamics is allegedly brought in to help pick up the pace. Lacking creative vision and an unwillingness to explore new ideas have seen people leaving in droves, and given the project is still relatively early in its production, it’s unlikely we’ll be seeing it anytime soon.
Nevermind! I’d rather those who weren’t happy at the studio depart and pursue more fulfilling creative endeavours than burn themselves out on a shooter that is basically James Bond in the future but except this time it’s a lady. Let’s be real, that was very much the initial pitch for Joanna Dark when Perfect Dark first arrived on the Nintendo 64 back in 2000. It was an expansion of everything GoldenEye managed to achieve with an original setting and more futuristic weaponry, seeking to create an IP that didn’t rely on an increasingly finicky licence.
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While the original game is still fun and boasts a distinct aesthetic, I’d hardly call it a shooter classic. It launched during an era when first-person shooters on console were far from commonplace, with the controls unwieldy on a gamepad that was seemingly designed for a race of extinct spider people. But it was fun, I played it for ten minutes when Rare Replay came out just like everybody else did. If you completed the whole thing you’re a liar, don’t try and convince me otherwise. Perfect Dark went into hiding for a number of years after that, with
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