The Director's Room is an escape room in Zero Escape: Virtue's Last Reward. This is one of three possible rooms you will enter when going through the White Chromatic Door during the third round of the AB Game. In the Director's Room, you will explore what appears to be Zero Sr.'s office room.
Related: Virtue's Last Reward - How To Escape The GAULEM Bay
With the help of Tenmyouji and Quark, you will investigate the Director's Room for clues hinting at the true identity of the mastermind behind the second Nonary Games. Let's take a look at how to solve every puzzle in the Director's Room, how to get the Gold File, and how to escape.
Before we begin to escape, let's take a look at the layout of the Director's Room.
Upon entering the Director's Room, you can see the exit door on the opposite wall. To the left of that is a desk with a locked drawer. A computer with a password entry screen sits on top of the desk. Beside the desk is a facial recognition device.
To the right of the exit door is a large, locked safe, and a bookshelf can be found next to it on the adjacent wall.
If you turn around so that you are facing the entrance, you can find a headless set of armor to the left of the door. On the right side, you can find a balloon, and a display cabinet with the escape safe.
Now, let's seek a way out of the Director's Room.
First, take the slingshot and short spear from the armor stand. Then, move over to the bookshelf and take the tablet and cheap brandy. From the bottom shelf, take the three sets of books.
At the display case, pick up and examine the globe to add the world map to your archive, then take the expensive brandy from the bottom shelf.
Move to the large safe and inspect the lock. To open the safe, you will need
Read more on thegamer.com