Virtue's Last Reward is the second of three chapters in the excellent Zero Escape series of visual novels from Spike Chunsoft. Protagonist Sigma and eight other characters compete in the Nonary Game, as its predecessor (Nine Hours, Nine Persons, Nine Doors) had before it.
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That's all well and good, but it's also a challenging game with a strong enough story and plentiful enough twists that it's well worth exploring every story route to its (often bitter) end. Seasoned visual novel veterans will have an easier time of it than newly-minted VN fans, but if we've done our job right with this guide, there will be something for everyone here to help players along in Sigma's dark and perilous journey.
It's neat that Virtue's Last Reward has its own little notepad. You can scribble stuff down to jog your memory later. If you're an ant with a pen the size of a microbe.
Don't use the in-game notepad. Virtue's Last Reward's got hints to memorize, codes to recall, and even character quirks for future consideration. There is nowhere near enough space on this thing for it to help you more than a couple of times throughout Sigma's adventure, and at that point, why even start? Use your phone. Or your iPad's Apple Pencil, if you're feeling ritzy. Or just, you know, use your own notepad. Like a pro.
During escape room segments, examine objects more than once. Sometimes, the text will update, offering fresh hints you wouldn't have otherwise received. This is something a surprising number of players miss until later parts of the game when a particularly devious puzzle drives them wild, and they feel a primal compulsion to just click and click and click in the hopes that the problem will
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