Supergiant Games, on July 20, celebrated the 11th anniversary of their game "Bastion." The narrative-driven isometric action game was first released in 2011 to critical acclaim. It was also the very first game the indie studio developed.
Since then, the company has come a long way with three other releases: Transistor, Pyre, and Hades. Each title saw success one way or another and all borrowed core aspects from Bastion. So is this decade-old gem worth checking out in 2022?
For anyone who has played the game, two things immediately stand out. The first thing is the vibrant and pleasing hand-drawn art direction. It's a signature for the studio and has been implemented in their other games too. Never has a post-apocalyptic wasteland looked this pretty. And the second one is the voiced narration, another focal point of Supergiant's offerings.
The Kid's adventure is monologued by the incredibly talented Logan Cunningham, who lends his rich, drawling voice to the narrator. His dialog lines further accentuate the context at hand, especially when even the smallest of actions can trigger voice quips. This truly feels like a story being relayed to someone else with the player in command of the action.
Narratively, it is set in a fantasy land ravaged by an event known as the Calamity. The aftermath of the destruction fractured the world, including the city of Caelondia. As such, the Kid sets out in search of the Bastion, a safe haven of respite in these troubled times.
Unfortunately, it requires Cores to reconstruct land masses, so the protagonist must traverse areas with hostile enemies to retrieve the Shards that constitute a Core.
Throughout the adventure, players and the Kid both learn of the war between the Ura and the Caelondians.
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