It’s always a shame when a game manages to get some things so right but others so wrong. OverBorder Studios’ third-person fantasy RPG Thymesia is a prime example of this, with satisfying, high-energy combat that rewards patience and a familiarity with its admittedly narrow progression systems immediately standing out as something special. At the same time, its twisting tale about a plague-torn kingdom and the secret agent that can save it, as well as the inconsistent quality of the exotic locations it takes place across, are largely half-baked and render the entire adventure easily forgettable.
Thymesia’s story follows Corvus, a generic but well-dressed royal operative who’s had his brain scrambled like a breakfast egg. That’s likely a consequence of his direct involvement in a plague spreading across the country, a disease that empowers some creatures while maiming, killing, or mutating the rest. With the help of an underwhelmingly cryptic childlike ally, you must climb into the dark, goopy void that is your memory to remember how you got here in hopes that you can find clues on how to undo this tragedy.
I really liked this story setup at the start, but I couldn’t have cared any less about Corvus’ mysterious purpose by the end of the roughly eight-hour journey. This is partially due to there being surprisingly little dialogue and very few NPCs to pry information from, with most of the plot delivered through notes dropped across the maps for you to spend time collecting and deciphering. This sort of storytelling has lost its shine a bit after being leaned on so heavily in games like this over the past decade, and even ignoring that fatigue Thymesia’s notes aren't written in an especially compelling fashion. Also, the story
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