Volition has always been known for pushing technology, with its game Decent even beating the revolutionary Quake to a full 3D engine. In this Saints Row reboot, technology has remained a core pillar to build on. Using an improved proprietary engine, Volition has added the big-ticket item for this generation: ray tracing – or ray traced ambient occlusion to be precise, but more on that later. The current generation console versions offer I think the largest mode set I have seen in a console game to date. We are looking at the PS5, Xbox Series X and S, and PC, as well as the Xbox One X to give you a flavor of what the last gen versions offer.
All platforms offer a fixed set of resolution outputs, with no drops below the output levels noted. Due to the number of modes, it would also suggest the engine does not currently offer a dynamic resolution scaling solution. Xbox Series X and PlayStation 5 offer five fixed modes along with two that enable you to turn ray tracing ambient occlusion on or off, totalling seven permutations for each console. There’s two 1920x1080p modes, two 2560x1440p modes, and a single mode for 4K. This means you can pick your preference: more pixels, more performance or better-quality pixels.
The Series S makes do with a single 1080p mode, as does the Xbox One X, albeit at a higher resolution of 2560x1440p. In addition, they both target 60fps but the success levels differ between them, something true of all console modes tested.. Neither of them offer any ray tracing effects either, leaving Series S owners missing out on most of the features its bigger brother offers.
PC offers two API options for you to choose from based upon your personal hardware configuration: DirectX 11 and DirectX 12, the latter of
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