Time Played: 18 hours
Platform: PC
Saints Row is an identity crisis distilled into a piece of software. Though the playful charm of Volition’s third-person mayhem simulators is still alive and well in places, the 2022 iteration of the fan-favorite series struggles to get to grips with what exactly it’s supposed to be. However, if you believe you can perform the necessary mental gymnastics, you may well be able to get a great deal out of a visit to Vegas. Sorry – Santo Ileso.
For those who just got here, Saints Row is a third-person shooter and open-world GTA-alike where you play the role of an aspiring gang boss, tired of being unappreciated in their nine-to-five role as a rent-a-cop. The game attempts to marry madcap, over-the-top criminal antics with a grounded story about struggling Zellennials.
It's been seven years since the last entry in the series and a lot has changed since then. The gig economy has become more rampant, we're in the midst of a pandemic, and politics has become somehow even more caustic and vicious. Saints Row has a go at dragging the whimsical and chaotic formula of its predecessors into this new decade.
However, it is in this attempt to have its cake and eat it that the limitations of Saints Row really show themselves. Sometimes, the more earnest moments of the narrative add a nice layer of seasoning to the adventure, rooting the antics of the Saints in a relatable world. But this contrast often creates as much dissonance as it does intrigue.
You spend most of your time in Saints Row shooting at somebody. You turn up, do some crime, then shoot some people out of necessity. This is the core gameplay loop. At its best, it’s glorious. At its worst, it's tedious and overwrought. What you get out of
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