Cult of the Lamb is a hardcore wolf in cutesy sheep's clothing. The new (and uncategorizable) game from Massive Monster is unquestionably adorable with a hand-drawn aesthetic and a high-concept, slightly twee conceit: you are an adorable lamb, spared from death, and charged with attracting followers to an ancient and evil god. Its art style is striking, but I've played enough games to know that an art style isn't enough to get me on board. Cult of the Lamb is winning me over by being the gamesiest game this side of Crusader Kings 3. And despite a flock of mechanics, Cult of the Lamb's approachability makes it so that you don't have to try real hard to be the shepherd.
If I just list out all the mechanics, it sure sounds like a lot: dungeon-crawling, farming, settlement-building, fishing, an in-depth religion system, a dice game, Animal Crossing-style social simulation, cooking, and manure-sweeping, among others I’m sure await as I get deeper in.
RELATED: Cult Of The Lamb Has Turned Me Into A Twisted Religious Monster
Much of the time, Cult of the Lamb is a Hades-style roguelike. Your character ventures into dungeons, equipping weapons and collecting tarot cards, clearing rooms, and fighting bosses. But, as you do, you're also rescuing followers who can be sent back to your base village. Here, they can worship you, generating devotion, which can be stored up and used to purchase new blueprints and upgrades for your camp. To build those upgrades, you need money and materials, both of which can be found in the dungeons.
On a basic level, Cult of the Lamb has a two-pronged structure: you crawl dungeons, and you build a settlement. Considering that Stardew Valley has a mine where your farmer can do battle with beasts and
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