Windjammers 2 is so damn good. It’s a stylish distillation of competitive spirit that brings out the best and worst in everyone, a nail-biting exercise in patience and reflexes where only one person can walk away victorious.
The winner will be elated beyond belief, while the loser will only be further determined to prove their worth and step back onto the court. 27 years after the original game’s release, a sequel is here, and it is every bit the successor I had hoped it would be.
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The original Windjammers is older than I am, but its legacy across niche competitive communities has kept this quaint little game alive and ignited enough passion for an official sequel from Dotemu.
Coming from the same team behind the immaculate Streets of Rage 4, Windjammers 2 is a successor in the purest form, taking everything that made its progenitor so special and building upon it in small, subtle ways that never once dare to change the formula. This is tight, responsive sporting action every step of the way, and it shines.
Those expecting Windjammers 2 to reinvent the rules of this game or push it into new echelons of ambition will be very disappointed, but the simplicity feels by design. You have Arcade, Online, and Versus modes alongside a basic tutorial which offers commands for all the throws, reactions, and movements you’ll need to utilise with each character. While each athlete has their own distinct special ability, the act of succeeding in Windjammers 2 is seldom determined by whom you pick, but more about how you approach the rules of the game and use them to your own benefit. Some characters have increased speed and lessened power, while others move slower
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