An Overwatch 2 fan just broke the game with Roadhog’s Chain Hook by transforming the iconic ability into a teleporter that seemingly brought its target to two places at once. This mind-bending Overwatch 2 clip gets more confusing the longer players look at it.
Roadhog’s Chain Hook is one of the most iconic abilities in Overwatch 2. As one of the original Overwatch characters, the rotund hero is a staple of the FPS, and none of his abilities are more infamous than his disruptive hook, which was largely unchanged in Roadhog's recent rework in OW2.
Now, an Overwatch 2 player has shared a gameplay video featuring one of the most baffling Roadhog hooks of all time. Shared on the Overwatch Anonymous Twitter account, this clip shows Doomfist dying to Roadhog due to a glitch on the Hollywood map in Overwatch 2. In the clip, Roadhog hooks Doomfist, only for both tanks, as well as the payload car, to be teleported to the end of the map, with Doomfist dying suddenly a few seconds later. However, Roadhog’s perspective instead shows Doomfist teleported a few feet away from him onto the payload, prompting Roadhog to walk up and kill him.
It is hard to tell exactly what happened in this bizarre and hilarious Overwatch 2 clip. The play would be wild enough if Doomfist was simply teleported elsewhere on the Overwatch 2 map, but the fact that both players seemingly saw the characters in two places at once defies most explanations for how it happened, leaving fans both laughing and scratching their heads.
Former Overwatch 2 senior narrative designer Justin Groot saw the clip and weighed in on his personal Twitter as well. He likened the “legendary” coding script for Roadhog’s hook to “every subway map in the world layered on top of itself,” and said that “a butterfly flaps its wings in that script and you get this scenario 2,000 visual scripting nodes away.” With so many moving parts at once, it isn’t hard to imagine how crazy Overwatch 2 glitches like this can pop up from time to time.
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