Wild Hearts could end up being the first truly exceptional Monster Hunter rival. There have been other games that have tried to mimic the feel, and ostensibly the success, of the Monster Hunter series, but as it turns out, that’s not an easy thing to manage. The good news is that Wild Hearts has managed it somehow, and it’s a game that’ll feel a bit comfortable for long-time fans of monster-hunting. It is, however, surprisingly different in some incredibly cool ways. If you’re wondering what to expect, then you’re in luck, because we’ve decided to talk about some of the notable differences.
Even before we get to gameplay, there’s one huge difference between Monster Hunter and Wild Hearts, and it lies in how the monsters feel. In Monster Hunter, the beasts you’ll be battling are dragons, or giant sabertooth cats, or horrifying armadillos. They’re all inspired by natural animals, but they’re also just kind of there. There’s not always anything tying them to the environments they’re in.
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Now Playing: WILD HEARTS | Gameplay: Golden Tempest
Wild Hearts has kemono instead of monsters, and the design of them makes them feel as though they’re part of the scenery itself. A lot of monsters are part plant, and they often fit with their environments as though they’d climbed out of the ground itself. It’s a nice touch that makes each one of them feel as though they belong, but you don’t.
We know that Monster Hunter generally frames things as you being someone who’s trying to defend a village or whatever, but that doesn’t
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