The gaming industry can trace its roots all the way back to the 1950s, and in that time, just about every new and original idea conceivable has been used in one form or another in a video game. With games about war, about post-apocalypses, about the medieval era, about dragons, and about Norse mythology, it can seem as though everything has been done before in some capacity. But every once in a while, a game comes along with such a unique, fun idea, that it gets an instant following. BlueTwelve's Stray may be one such game.
Announced on June 11, 2020 by PlayStation, Stray is a third-person adventure game where players control a stray cat. With environmental puzzles and platforming at its core, Stray, on paper, is nothing all that new, and animal-centric games have been done since the early days of mascot platformers. However, Stray has one, big hook that sets it apart from the competition: its cyberpunk setting.
Stray Should Have Went With Legitimate Platforming Rather Than Button Inputs
In the last few years, the cyberpunk genre has had plenty of exposure. From CD Projekt Red's high-profile Cyberpunk 2077, to smaller Indie titles like Ruiner, the cyberpunk aesthetic has gone from something quite niche in the gaming industry, to one of the most used overlays in the last few years. Despite the genre reaching dangerously high levels of oversaturation, a game about a stray cat trying to calmly navigate his way through a neon-soaked world might be the one stand out from the crowd.
Set in a world populated by robots, Stray is very much a cyberpunk game, with the environments taking a great deal of inspiration from the walled city of Kowloon. Assuming the role of the titular stray, players will have to navigate their way around
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