The first three games were traditional, full-priced experiences, but the newest one is evolving for the new age. The upcoming will be a free-to-play live service game in order to be open to as many players as possible.
Some developers from Full Circle talked about the game in a lengthy new video series titled “The Board Room.” Head Product Management Isabelle Mocquard explained the decision to go free-to-play, saying that the team “wanted to remove as many barriers as possible, so that everyone can play together on day one, regardless of price or platform.” Creative Director Cuz Parry went into more detail, stating that part of the decision stemmed from what they heard from the community.
“We believe that making it free-to-play helps us with [being available around the world] because I was talking to a few of the guys in the community, and everyone was like, ‘Oh, I didn’t play or ,'” said Parry. “And we were like, ‘Why not?’ [and it was because they] couldn’t afford it or he is on PlayStation, they were on Xbox.”
will also have full cross-play and cross-platform progression, meaning users on any system can play together and keep one consistent profile. General Manager Dan McCulloch even said it will be on last and current-gen consoles as well as PC. He briefly talked about it coming to mobile, but it’s “pretty early” on that platform and it will all come together when it’s ready.
The group then addressed the elephant in the room: microtransactions. will have microtransactions, but McCulloch said the game’s model needed the support of a constant revenue stream and then broke down the studio’s philosophy toward them, even laying out four simple rules.
“We knew that to support a never-ending, ever-evolving, free-to-play
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