Bethesda is getting ready to release Starfield, and it has managed to capture the attention of the gaming world for a few reasons, not least of all being the fact that it is the studio's first new IP in over two decades. Starfield, as the name might suggest, is a sci-fi game, and while the plot is still shrouded in mystery, what has been revealed has managed to capture the imagination of gamers. It is set in the 24th century in a faraway corner of the Milky Way known as The Settled Systems. Following warfare between two factions known as Freestar Collective and the United Colonies, there is a period of relative peace. Players come into the picture as a member of Constellation, a faction of human explorers, and they have the freedom to carve out their own space stories and decide who they will side with.
Starfield promises to be an expansive game, allowing players to explore over a thousand planets, engage in combat, customize their spaceships, mine for minerals, discover alien life, and build bases, among many other activities. With the stars as one's playground, the possibilities seem nearly infinite. To craft a game this ambitious takes heaps of hard work, and this is made evident when one looks at Starfield's unusually long development history.
Starfield's Silent Protagonist Has One Advantage Over Fallout 4's Voiced Protagonist
The idea for Starfield came from Todd Howard's love of outer space and his burning interest in NASA which has remained alight since he was a child. Consequently, as the game's lead artist Istvan Pely explained, the developers used the term "NASA-punk" to describe the game's aesthetic, which is grounded and relatable. Several aspects of the game are inspired by current NASA technology and past
Read more on gamerant.com