The Sonic Adventure duology is an often celebrated, yet somewhat bizarre part of the Blue Blur’s history. While a lot of people tend to say that Sonic had a “rough transition to 3D”, this is only somewhat true. It technically happened one console generation after Super Mario, but with Sonic Adventure, Sega’s flagship series was successfully integrated into the new 3D culture. Sonic Adventure and its sequel are fondly remembered for introducing the characters’ modern designs and personalities, as well as some new characters that stuck around like Shadow the Hedgehog. They are also loved for semi-serious plotlines, Chao Garden modes, and fun soundtracks.
As the nostalgia for the games became stronger, Sonic fans unsurprisingly started requesting a sequel, to the point where it is arguably the most requested game from fans. Despite Sonic Adventure 3 seeming like an excellent idea that will sell like hotcakes, it is best for Sega and Sonic Team to ignore the temptations to make the game for now. The Sonic Adventure games were products of their time in terms of mechanics, presentation, and storytelling, so Sonic Team cannot simply recycle the core aspects of the games and import them into another era.
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The Sonic Adventure games might be some of the most critically successful and popular games in the Sonic series, but that does not mean the games do not their age, especially nowadays. In practice, they were a transitionary phase for the franchise, reflected through their release dates in the late 90s and early 2000s.
When it comes to the characters, Sonic got older, grew taller, and his eyes became green. Tails perfected his skills as a mechanic.
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