Emulation may have become a staple of retro gaming, but Nintendo remains steadfast against the process where its fans are concerned. Compared to its industry counterparts, the Japanese developer/publisher has railed heavily and aggressively against what they consider theft of intellectual property.
While emulating current-generation titles is certainly a topic of its own, Nintendo has continued to stand against the emulation of games dating back decades.
Though the company has offered its own iterations of emulation in its consoles via virtual applications such as Switch Online and the Virtual Console and has released "classic" re-releases of their existing hardware, fans continue to emulate Nintendo titles.
However, dragging out long court battles towards its own fan base will only hurt the company in the long run, and there are a few reasons why.
There are no two ways about it: purchasing classic gaming hardware and software has burgeoned into a very expensive industry. Even for used consoles and games, some players see themselves spending exorbitant amounts of money to collect the games they remember fondly.
This is especially true with consoles as well, especially in the event that players want to actually play the retro games they purchase. Particularly famous or obscure titles/consoles can cost upwards of hundreds or even thousands of dollars.
In many regards, Nintendo has maintained that if players wish to experience its retro titles, they should do so by purchasing them physically. While the company's virtual emulation services have become more cost-effective in recent years, many games have been omitted from services such as Switch Online.
Considering retro games by and large do not affect the current sales numbers
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