In 2010, Square Enix released NieR, an action RPG led by auteur game designer Yoko Taro. It focused on a man trying to find a cure for his daughter's sickness in a vicious world of pain and turmoil. At least, this was the version that released in the west. Nobody could have expected that seven years after its release, this game would receive a sequel that has gone on to be regarded as one of the most groundbreaking action RPGs ever made, NieR: Automata.
Released on the PlayStation 4 in Japan on February 23rd 2017, today the second entry in the NieR series, which is part of the larger Drakengard franchise, celebrates its fifth anniversary. Despite its incredibly tough competition in its genre within the year of its release and the years to follow, many still see it as a defining action RPG and a defining moment for video game storytelling. Here is why NieR: Automata is still groundbreaking, even five years later.
Yoko Taro's New Project is a Mystery, But Proof Weird Games Are Worth Investing In
The last thing that many who played the original NieR expected was for not only the game to be a sequel, but for its sequel to be developed by none other than Bayonetta and Metal Gear Rising developer Platinum Games. This collaboration that led to the creation of NieR: Automata surprisingly came from Platinum itself, as director Yoko Taro and series producer Yosuke Saito approached the developer with the intention of developing the sequel, and the action game developer eagerly agreed since its team enjoyed the original game upon its release.
This change in developer from Cavia, the original NieR's team based in Tokyo, to Platinum, based in Osaka, required Taro to move. This affected the game's development, as his position as a
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