Halo Infinite's reception by the community has turned into a mixed one with the passage of time, as the initial highs have declined to a certain extent. When 343 Industries released the multiplayer part of the game for free, it received a massive ovation from the players. The fact that players can access the multiplayer part at no extra cost has brought in many players. The campaign still had to be bought by players (except for Xbox Game Pass Ultimate subscribers), but it was accepted by the community. However, as of late, the player count has come down drastically from the initial highs, and it should be a significant worry for the developers.
The primary issue with the game has been its state and the way 343 Industries has progressed with it. It has been a common complaint from many players that the game's development is too slow. Certain features, along with fan-favorite modes, are yet to arrive, which has led to further disappointment. Although the Steam player count might only be a part of it, its downfall is problematic.
At the time of writing, Halo Infinite is being played by about 6,500 players against a daily peak of less than 9,000. This is a significant downfall from the nearly 300,000 players who played the game at its peak.
While analyzing these numbers, it should be noted that the actual numbers are higher. There are players on the console, and the Steam count numbers do not include those who play with Game Pass on PC. However, it is unlikely that the change in numbers will result from the shift to Game Pass only.
The player count of most video games reduces after a point in time, but the decline of Halo Infinite's player count is not average. This is even more of a contrast because 343 Industries has portrayed
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