Downtime for the April Update will begin at 5AM PT (12PM UTC) on April 25, and is expected to last for 2 hours.
Greetings, Adventurers!
With dozens of bug-fixes, new quality-of-life (QoL) features, and UI changes, this update is all about making life in Aeternum feel better and smoother on a moment-to-moment basis. Our team is continually working on improving the New World experience, and we thank you all for your patience and the reports that you continue to make in-game and on the official forums. Checkout the full list of bugs we’ve squashed alongside the various improvements and other updates below.
The darkness veils located in caves on the starting beaches have had their health significantly reduced. Fighting the veil should be tough, but not that tough — especially in starting zones!
The starting beach artificer quest — which has new players craft a weapon — has been adjusted to also accept a named weapon for the final step if the player happens to be lucky enough to craft one.
Fixed the names of four items rewarded from various quests in Reekwater, which were pointing at weapons for other zones. This change affects the rewards for the quests “Seek and Hide”, “A Plan's Deconstruction”, “The Queen is Dead (Elite)”, and “The Eternal Pool (Elite)”. The weapons affected are: Occult's Razor, Switcher's Revenge, Bow of Navarona, and Demon's Claw.
Update the “Covenant Initiation” quest in Windsward to ensure players are tasked with collecting the proper items.
Fixed a bug where faction missions acquired from non-settlement territories (Edengrove, Great Cleave, Shattered Mountain) could become defunct and uncompletable after a patch.
The first time a player logs in after this change, any in-progress faction missions from a
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