The tabletop-inspired action RPG Vampire: The Masquerade has found its way onto video game screens in a number of different guises. From Nihilistic Software's 2000 title Vampire: The Masquerade – Redemption to the yet-to-be-released Vampire: The Masquerade – Bloodlines 2, the World of Darkness'sbloodsucking tabletop RPG has had a long and tumultuous history of video game adaptions. Centering around the exploits of vampires in a 21st-century setting, Vampire: The Masquerade gamesusually let players create their own characters and choose their clan affiliations as they set out to lead a life of bloodsucking and mayhem.
One of the central RPG elements of the games is often the morality system. Giving players options like where they get their next meal from to how completely they want to abandon their humanity, Vampire: The Masquerade presents interesting moral quandaries that are inextricably linked to the reality of being a vampiric creature in a world filled with humans. The Humanity system featured in the games would also translate well to other titles, even if they don't center on a set of vampires, and should be adopted by more games.
Vampire: The Masquerade — Swansong's Three Protagonists Explained
Vampire: The Masquerade highlights the moral gray areas of living as a vampire in a predominantly human society. The entire ethos of the games is that vampires have certain rules in place to avoid detection and potential persecution from humans, and if players step too far out of line, there are vampires and humans alike that will hunt them down and punish them. Nevertheless, vampires aren't really the rule-following sort, and there are plenty of opportunities to push the boundaries while still living under the radar.
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