has used 'fifth edition ever since it debuted back in 2015. With its simple, easy to understand mechanics, well-known reputation, and relatively fast gameplay for a tabletop game, it made it the perfect system for the streaming show, so much so that other shows, like have followed in the same vein. Still, with the constant controversy that Wizards of the Coast seems to find itself in, could look at leaving the system behind.
This wouldn't be the first time the cast has switched systems, nor would it be the first big company to leave the IP behind. When it was nothing but a home game between friends, the cast used 's second edition, before switching to for the stream. Should they leave, they will follow the path of Larian Studios, which has declared the studio won't develop , despite the success of
In order for to move away from it would need to separate itself from the IP so that people can better distinguish the two. The company has already started its own tabletop gaming print called Darrington Press, creating a myriad of games such as and with the latter being set in Matt Mercer's world of Exandria. is slowly becoming more than just a streaming show. It is becoming an entertainment company centered around its own IPs.
Another advantage the company has comes from the world in which its games are set not being the typical world. Matt Mercer has crafted his own, and has made a lot of homebrew content to make work for this world. Some of this has even been printed as official content, such as the, which added subclasses like the Echo Knight, Chronurgist, and Graviturgist. Were to move to its own system, the need for workarounds would be a thing of the past.
It isn't as though the cast and characters have only been seen in relatedcontent. They have, of course, appeared in their own show,, but they have also shown up in other games. One example is the characters of Campaign One appearing in as a free DLC pack. The original cast retained their roles, with their
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