OverBorder Studio's debut title Thymesia has been on the radar of Soulslike fans for some time. However, much of what players have had to go on is short video clips and promises from the developer. Then a Thymesia demo launched as a part of the Going Rogue Steam Festival, finally putting the game in peoples' hands.
From early footage shown off involving the game, many Bloodborne fans have already begun flocking to Thymesia in the hopes that it will be able to live up to the PS4 exclusive. However, the potential indie darling might have more in common with a different FromSoftware title when breaking down the combat to its barest mechanics.
How Thymesia Can Stand Apart from Elden Ring
Fans of FromSoftware's catalog may notice that while Thymesia aesthetically appeals to the same style as Bloodborne, its gameplay may have more in common with Sekiro: Shadows Die Twice. This is to say that the fast-paced combat, with a heavy emphasis on deflections, feels more like a series of duels rather than a hunt for beastly enemies. Inspirations from all across the Soulslike sphere are apparent, and bring together a unique experience that sets itself apart from the rest of the genre.
The comparisons between Thymesia and Bloodborne are nothing new, especially looking at the game's visuals, fast pace, and plague-themed storyline. Yet these similarities don't necessarily stop at the surface level. Much of the combat gives off a similar tone to Bloodborne, with aggression being front and center due to the lack of a reliable shield. There are deviations in some areas of combat, but fans of dodging and countering beasts or celestial abominations will find plenty to love.
Of course, Thymesia does deviate in certain aspects, both reinterpreting and
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