After the pretty standard mages that Ashbourne Village throws at you, you'll be excited to learn that Bol Gerahn has some very interesting characters to meet. And by meet, we mean devour. Salt and Sacrifice boosts up the difficulty with these spellcasters, so it's best to go in prepared.
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Things get a little more complicated in this area, and now is a good time to learn how the game's elements work, since most of the mages here will use more than one element at a time. Your equipment starts to matter more, and your tactics need to evolve.
Aeromancers can be very annoying to fight, thanks to their love for attacks that throw you about. Fighting them in Bol Gerahn is especially dangerous as the chase will likely have you standing on precarious platforms halfway up the Praying Giants. As you chase them, Aeromancers summon the following enemies:
Once you have the Magnesin Supply, head to the west side of the Praying Giants area, near the second massive tree. Just to the east of the tree should be a platform with a Magnesin pulley on it - activate it, and ride it up to the particle trail clue.
The chase will likely have you running around Praying Giants, ending on the eastern side of the area.
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Terramancers are as brutish as they look and will knock you around the battlefield mercilessly if you let them.
The clue that starts this hunt is located in the Creeping Cave. You'll need to beat Aur Cyrus before you can get inside. The clue is found near the entrance to Forsaken Gulch, which is at the southwestern corner of the area. When chasing a Terramancer, you'll also encounter the following foes:
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Necromancers are a true classic of video games,
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