At the time of writing, Diablo Immortal is officially the worst-reviewed Blizzard game, as per Metacritic. With a score of 0.5, it's the third Blizzard game with a score of less than 1 on Metacritic. The game is tied for the worst score with World of Warcraft: The Burning Crusade. However, the percentage of negative votes and scores is higher for the latest Diablo game. While one can always wonder, the poor reception is easy to understand.
When Blizzard launched the game on June 1, fans were reasonably happy. After all, Diablo Immortal is a new entry to the series after several years, and it provided the first opportunity for players to enjoy the game on mobile. In addition, the feature to crossplay and cross-save between mobile and PC is quite useful.
Truth be told, the game's core gameplay is quite solid, and the game feels quite good in the early stages. The problem and majority of the reasons for the negative scores start with the game's microtransactions.
When the game starts, players can progress at a pace. The microtransactions seem like a luxury, and the progression feels smooth. Players can enjoy the main campaign and unlock many more quests and rewards. However, then comes the endgame point, where all the problems begin.
When the game was in development, the developers claimed that there would be no pay-to-win elements in Diablo Immortal. This meant that Blizzard wouldn't be selling gear and equipment in the game. Blizzard has partially stayed true to its earlier claim, but it has created the same thing it wanted to avoid.
The major reason why the game has seemed pay-to-win to many is because of how the game provides legendary gems. These gems are incredibly powerful and can make a significant difference.
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