Rose City Games and their newest title, Floppy Knights, have combined two unlikely tactical allies. Tactics fans are treated to a breath of fresh air with the addition of deck building mechanics, and deck builders get to put their skills to the test in unfamiliar territory. The biggest choice you’re going to be making when starting a battle is which deck type you’re going to run. Plants, Monsters, and Hooligans all have their advantages and shortfalls. This guide will help beginners and pros alike understand each deck archetype and help you decide which suits your playstyle and the challenges placed before you.
Plant DecksFloppy Knight’s Plant decks tend to center skills that grant longevity and units that specialize in support. Running a plant deck is pretty easy, which is great since it’s the first deck type you have access to. That ease of use translates into a sturdy deck in the later game.
We recommend building your deck around Captain Thistle. His base attack along with Plow Ahead makes him an excellent vanguard unit. Your supporting plants will, more likely than not, act as a trailing wall to protect your commander from pincer attacks or any foes that may have escaped your calculations. Plant decks pair well with the poison-related Hooligan cards you’ll unlock later in the game. You’ll also get a lot of utility out of upgrading Sow/Reap as early as possible in your encounters.
If you’re new to tactics or you’re a methodical general, then Plants are most likely the best fit for you. Any map you’re struggling with or objectives that call for long bouts of survival will become much easier with the use of a plant deck.
Monster DecksMonster Decks are explosive. If you’re familiar with Magic: The Gathering, they’re
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