The Batman: Arkham series is still among the gold standard of comic book video games with four releases of high quality from front to back. Opening sequences and tutorials are instrumental in establishing a game's tone and gameplay, and each Arkham game takes a slightly different approach to the matter. All four — three from Rocksteady Studios and a prequel from WB Games Montréal — are dripping in gothic atmosphere, but some grab the attention of the player more compellingly than others.
The series is best known for its influential Freeflow combat system, but has been impactful in a myriad of other ways, with Batman: Arkham even changing Harley Quinn forever. When Arkham Asylum released in 2009, it set a new standard for story-driven superhero games. After two sequels and a prequel, fans are still waiting for the next projects from both Rocksteady and WB Games Montréal, Suicide Squad: Kill the Justice League and Gotham Knights respectively.
Related: Batman: Arkham City Gave Catwoman A Weird Counterattack
With the nature of Batman's mythos, and the many villains players expect to encounter in a game centered on the Caped Crusader, the four Arkham games are universally dour in their introductions. Bruce Wayne is thrust into situations against overwhelming odds, and must immediately begin combatting the nefarious plots of the Joker and his peers, but players must also be simultaneously walked through the games' mechanics. Some Arkham games prioritize narrative in their first few moments, while other strive to quickly get players under the cowl.
The opening sequence of Arkham Origins is the worst in the series, but that doesn't necessarily make it bad. That sentiment seems to be used often in describing WB Games Montréal's
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