The Big Indie Pitch is a regular event run by the makers of Pocket Gamer and PC Games Insider. It sees indie developers engage in a speed-dating-styled pitching competition for fame and those sweet, sweet promotional packages.
The event gives indies five minutes to pitch their games to a panel of press, publishers and industry pundits. The judges then pick three winners and everybody gets valuable feedback.
The indie view
The Big Indie Pitch is getting bigger and bigger as we bring it to events all across the world. To give you an idea of what the event is like, who attends the events and the games on show, we've sat down with a number of past Big Indie Pitch contestants to offer their views.
Today, we're speaking to Elin Holst from Unarmed Visitors, who submitted Where You Folks Die Of Cold to The Digital Big Indie Pitch (PC+Console Edition) #11 sponsored by our season sponsors Kwalee, and walked away as the runner-up.
Sophia Aubrey Drake: Tell us a little about yourself and your indie studio - who is on the team, and what are their inspirations?
Elin Holst: The studio is made up of Elin Holst, our artist with a background in comics and a love for character design, and Joseph Cherry, our sound designer and unity dev who loves all things narrative and always appreciates a good story.
Weirdly we met flippin’ burgers in Malmö central station and it didn’t take long for Joseph to find out that Elin had the same taste in games and stuff. After some bothering Elin eventually agreed to work on a demo and we’re very blessed to have great support and funding for art projects here in southern Sweden.
Tell us about Where You Folks Die Of Cold that you pitched at the competition.
Where you folks die of cold is what you’d get if you
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