Stray is more than just a “cat game,” although that is the primary source of fun. Besides roaming the streets as a cat in a cyberpunk world, the game tells a story.
Sure, it starts by separating the main protagonist from their family, but it is the Outsiders and the environment that reveal another story weaved in. Alternatively, players can take a load off by napping or finding places to scratch.
As they experience more of the environment and the colorful cast of robots, like B-12, they will quickly realize the robots need help. Robots, or Outsiders as they are often called, are unlike the Sentinels, who are oppressive. It just so happens that being a cat is a threat to the Sentinels but a hopeful symbol to the Outsiders.
Users will come across many robots that will offer assistance in various ways, but it is rarely for free. It is not necessarily the Outsiders’ intention to use the cat, more so an exchange of favors. If gamers use their innate cat skills to complete a task, then, in return, they get what they want, too.
In fact, amongst the most essential characters that individuals need to help to progress through the story is Clementine. With her help, they will be one step closer to reuniting with their family. However, Clementine’s location is a bit of a mystery.
As users progress through Stray, they will come into possession of Clementine’s picture at some point. It is an essential item given to the protagonist by Zbaltazar.
This seemingly innocuous photo is key to figuring out Clementine’s address in the game.
Right there is Clementine’s address. Of course, at first glance, it might as well be a different language, which it is, but it can be translated.
The blue marking that resembles “No” designates the street on which
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