The Soulsborne games are notoriously difficult. That's in part by design, through challenging gameplay. But for some players, the lack of accessibility features is an impenetrable wall around such a beloved series.
Yet it doesn't have to be this way.
«The things Souls games ask of players… are possible with the correct accessibility implementations,» said SightlessKombat on Twitter, a Twitch streamer without sight and accessibility consultant who worked on Horizon Forbidden West (watch him showcase the game's CoPilot feature on Twitch). «I think an accessible Souls game is entirely possible.»
(2/) The things Souls games ask of players (parrying, dodging, learning attack patterns, navigating through areas… All are possible with the correct <a href=«https://twitter.com/hashtag/accessibility?src=hash&ref_src=» https: www.eurogamer.net>#accessibility
implementations. Along with narrated menus and UI, I think an accessible Souls game is entirely possible.
He added: «What always fascinates me though is why we haven't seen an accessible mainstream game in the genre yet, even a side-scrolling proof of concept would be a start just to show that it could be done.»
So far, SightlessKombat has been unable to play the Souls games without sighted assistance due to a lack of accessibility options — or mods.
«It's a shame to see this given how well-loved these titles are, but it's also not exactly surprising given the lack of uptake on accessibility mods in general,» he told Eurogamer.
«That being said, with the number of overhauls, conversions and the like, I would speculate that it's possible, it would just take a team of mod creators with a deep knowledge of the game and disabled consultants to make it work.»
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