The Sonic The Hedgehog games severely lack focus, and thus should start taking cues from their comic and movie counterparts. Whatever else can be said about the quality of the recent movies and IDW comics, they stick with the idea they start out with and expand upon it — a kind of discipline that Sonic Team cannot seem to muster for very long.
The Sonic movies and comics have reached an acclaim among fans and casual audiences alike that the games haven't seen in a while, due to their entertaining stories, interesting interpretations of the world and characters, and confidence in the core appeal of the property. Meanwhile Sonic Team seems incapable of not throwing away whatever it adds in one game to chase after another idea for the next. While the «boost era,» as the fandom has deemed it, lasted for a while, Sonic Frontiers' gameplay trailers show that tried and tested idea being thrown aside for shiny new gameplay gimmicks.
Related: Sonic Frontiers Gameplay Trailer Is Pretty But Kinda Empty
While there's nothing inherently wrong with experimentation, and indeed it may be just the thing to get a franchise out of a rut, one must have a status quo in order for anything new to be considered experimental. Otherwise it's just being creatively scatterbrained. The Sonic games need to take notes from its spin-off material in order to learn this creative discipline.
The interesting thing about 3D Sonic games, and even handheld 2D ones like Sonic Battle, is that they're all built from solid starting ideas. Even if the games themselves aren't cutting edge, it's rarely something a bit of refinement can't fix. Sonic Team, however, seems rarely interested in exploring ideas past a single game. The past decade saw some consistency with
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