Final Fantasy has a long, storied history of fascinating side quests. They vary in purpose and usefulness, as well as story building. Yuffie’s side quest teaches players about Wutai and the problems the community faces, and through side quests, FFIII players can unlock Sage and Ninja.
In more modern Final Fantasy games, there are simply tons of side quests, and it can be overwhelming to narrow it down. Instead of the five “best” side quests, these are five that are useful and fun for a number of reasons.
As with all lists like this, the joy a player gets from completing these will vary, as well as the use they get out of them.
The first major side quest in Final Fantasy can often appear as a requirement for playing the game: The Trials of Bahamut. It is a side quest because it is something you can avoid doing if you are of the mind. It is a terrible idea, but you can, as the player, decide not to upgrade your classes.
Acquiring the rat tail and bringing it to the Dragon King unlocks a class upgrade for all of the Warriors of Light. The franchise also has a long history of hiding characters behind side quests. Final Fantasy VI had Gogo and Umaro, Final Fantasy Tactics had Cloud, among many others.
It is also a great way to find superbosses, like Hades in FFIX and Adamantoise in FFXV. Exploring, talking to everyone, and putting in effort can lead to major rewards in nearly every Final Fantasy game, thanks to the power of side quests.
Gilgamesh is a popular character in the Final Fantasy franchise, appearing in FFV, FFXII, FFXII: Revenant Wings, as well as the Dissidia franchise. Feared across the land as a swordsman of unparalleled skill and a sword collector, he appears as one of FFXII’s Elite Marks.
Clan Centurio’s hunters are
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