Apex Legendsseason 16, “Revelry,” kicks off on Feb. 14. If this season has a theme, it’s that developers at Respawn Entertainment are taking a look at four years’ worth of iteration on their massively popular battle royale, and revisiting big-picture concepts rather than introducing shiny new things for already-seasoned players to collect and play with.
That makes it quite a different season from the ones fans are used to. Season 16’s patch notes have already been published; here we’ll condense them to their high points and explain why they’re being added to the game, with commentary from Respawn developers.
For the first time, Respawn Entertainment is kicking off a new season without an accompanying new Legend for players to get to know. Instead, the designers have reworked the game’s class system and given each role a unique perk.
The characters and their new assignments are:
Respawn has given seven characters a more comprehensive rebalance. Not surprisingly, two of them are Recon characters — Bloodhound and Seer — as an effort at getting on top of a “notorious scan meta” that has been the source of some controversy in the game since Seer was introduced in August 2021.
Also no, though the game did get a new, huge battle royale map, Broken Moon, in Season 15, and Respawn usually does not deliver a new map (Battle Royale or Arena) each season. Instead, Respawn devoted its efforts to implementing a new Team Deathmatch game mode, a feature long requested by the Apex Legends community.
Team Deathmatch in Apex is a battle between two teams of six, with the player choosing their legend and loadout at the beginning of the match, with respawns occurring automatically after an elimination, much like team deathmatches in many
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