@BlAcK_Sw0rDsMaN yeah Caelid is a class area… and definitely stepped the difficulty up a notch from Limgrave. There’s an absolute banger of a boss fight there too.
Currently playing Dragon Age: Inquisition for one last time before The Veilguard release. I went this time with the Knight Enchanter Mage build and oh boy, is it OP even on Insane difficulty.
I really feel like a god walking in the world. Yes the high dragons are hard to beat but anything else seems easy for me to beat on Insane so hopefully I'll be able to get the Plat before the Veilguard release.
@colonelkilgore I think you had your bat-a-ranges, which you could fire off in the Arkham games?
In Gotham Knights each hero had their own ranges weapon (catapult, guns etc). Melee is more powerful, but using your range weoaon has it advantages, like being to stun enemies or interrupt attacks.
There is also a light rpg system where you attach mods to your gear. This took me a while to realise what these did, as all the blueprints I was picking wasn't as good as my equipped stuff. But when when you attach the mods, they significantly boost your gear.
Forgot to mention that traversal is cool in this game. You have a grappling hook which is awesome to use, as you can propel yourself over larger distances. Then eventually you unlock a unique traversal method, which works better for some characters than others.
@JohnnyShoulder yeah there were gadgets and such but from memory, they were auto aim… which doesn’t feel like ranged combat to me. That probably sounds counterintuitive but my personal taste for ranged combat is to manually aim etc.
I intend on returning to the Arkham games next year, so I’ll keep this in mind to check out the ranged options.
@colonelkilgore Yeah there is the option to manual aim too, which comes in handy when exploding barrels etc.
@colonelkilgore @JohnnyShoulder I loved the Arkham games, with the exception of chasing down THAT particular boss in the tunnels in the Batmobile in Arkham
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