For years now, Warhammer games have been hit and miss. We all remember the classics fondly. I spent too many hours playing Dawn of War as a kid and Space Marine was better than it had any right to be, even if the jump pack/thunder hammer combo was broken in multiplayer.
In the past few years, Games Workshop has been licensing its precious IP (or more accurately, IPs plural due to multiple Age of Sigmar and Warhammer Fantasy games) to more and more developers. We’ve had mobile games, tactical RPGs, and first-person shooters; practically every genre has a Warhammer title associated with it nowadays.
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At present, Warhammer 40,000: Chaos Gate - Daemonhunters is on my Game of the Year list. Halfway through 2022, that’s impressive. Partly because I didn’t expect to like it so much. It wasn’t a game I was particularly anticipating, it just hit me out of the blue. Still to come this year is Darktide, a far future iteration of the excellent Vermintide games (themselves a Warhammer Fantasy reskin of Left 4 Dead), which I’m very excited for. Fighting through the underhives of an Imperial City with your friends is a great concept to begin with, but add in playable Ogryns and words by veteran Warhammer novel author Dan Abnett, and there’s little else I’ll be playing come September.
Aside from Daemonhunters, this year has already been stacked with fun Warhammer games. I enjoyed the raucous music of Warhammer 40,000: Shootas, Blood & Teef, Blood Bowl 3 is looking better with every beta, and Games Workshop’s latest wave of video game announcements are not letting up.
Warhammer 40,000: Rogue Trader is Games Workshop’s first cRPG, and it’s coming from Owlcat Games who made
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