Video games have a lot of common tropes that are present in many of their iterations. Teetering on the brink of becoming clichés, these are sometimes an expected part of a video game experience. One such recurring trope is when the protagonist is faced by themselves in battle.
This trope has appeared throughout video game history. One could even say that this is a legacy gaming trope. Through some trickery, genetic manipulation, or simple reality-defying occurrences, the protagonist is forced into a fight with a version of themself.
The following section dives into a list of games holding up a mirror, sometimes quite literally, to the protagonist.
Remedy’s Control is full of weird objects possessed by forces from alternate realities, termed in the game as Objects Of Powers, or OOPs. Some of these objects can be encountered throughout the video game if players want to explore away from the main story. One such Object of Power is a Mirror locked away in the Synchronicity Lab.
While the lab can be seen early on in the lab, Jesse will need to have a clearance level of 6 to locate the mirror, hidden deep in an area labeled Mirror Testing. Once the mirror is located and unlocked, Jesse can step up and be teleported to a mirror dimension.
A little exploration here will reveal that Jesse isn’t alone, as a mirrored version of her, Essej is also there with her. Thus ensues one of the most exciting boss fights in the game against Essej.
She has all of Jesse’s powers and abilities and uses them to quite the effect. Defeating this doppelganger and existing mirror dimension nets players with the Asynchronous Suit, the best outfit in the game.
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