I remember when The Old World, long one of Games Workshop’s most interesting creations, died in 2015. Inspired by the dashing tin soldiers used to recreate battles from the era of Napoleon, the sword-and-sorcery setting was home to the British company’s flagship Warhammer Fantasy Battle game for decades. But that game and nearly a dozen other tabletop products — beloved spinoff titles like Warhammer Quest, Man O’ War, and even cult classic Mordheim — simply ceased to be relevant after an in-fiction apocalypse called the End Times brought about the Age of Sigmar. Now, nearly a decade later, the classic setting is back with a new game called Warhammer: The Old World, arriving in stores later this month.
Unfortunately, after spending a few weeks withThe Old World, I’m a little worried. The gameplay itself feels eerily familiar — even, dare I say it, comfortable. But although it hasn’t been released yet, I’m already reeling from what appears to be a bloated line of miniatures, books, and other accessories hitting retail later this month. Everything, it seems, is launching all at once — just without a traditional boxed starter set to rally behind. It’s all shaping up to be a complex and expensive offering, one that will likely appeal to deep-pocketed fans already invested in the hobby.
Is it a great place for newbies to start? Not so much. Moreover, this isn’t a rip-and-replace of Games Workshop’s current fantasy offering. Instead, it’s more of a supplementary game that is broadly similar in spirit to, but not the same as, Age of Sigmar. A fantasy version of the Warhammer 40,000 spinoff Warhammer: The Horus Heresy, if you will, right down to the part where it’s actually a prequel. But is there even room in the landscape for
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