When Warhammer 40,000: Chaos Gate - Daemonhunters starts to ramp up, it goes from challenging to downright evil. Fitting considering you are fighting against the minions of Nurgle. The game isn’t unfair, however, and just as things start to get spicy, the game throws Advanced classes your way. The Paladin is one of them.
Related: Warhammer 40,000: Chaos Gate - Daemonhunters: Justicar Class Guide
Clad in the thickest armor, the Paladin is a walking tank capable of absorbing an ungodly amount of damage whilst dishing it out in droves. Capable of killing, tanking, and even defending, the Paladin is a frontline beatstick who controls the battlefield with his presence alone.
The Paladin is very much like a Justicar, however, he has lost many of his support abilities and has instead gained more ways to deal with groups of enemies and protect his allies. The Paladin is incredibly tanky and is more than capable of holding the frontline whilst his brothers do the dirty work.
Like with every class in Chaos Gate, Paladins come with a unique starting Passive that sets them apart from their brothers in arms.
This tree is full of general skills that lead to specialized skill trees.
The tree unlocks and upgrades the Smite Psychic Attack.
Related: Warhammer 40,000: Chaos Gate - Daemonhunters: Purgator Class Guide
This tree focuses on enhancing the efficacy of a Paladin’s Ranged Weapons.
This tree unlocks and upgrades the Emperor’s Will Psychic Boon.
This tree enhances the Paladin’s Melee Weapons.
This tree upgrades the Defend Position ability.
Related: Warhammer 40,000: Chaos Gate - Daemonhunters: Interceptor Class Guide
This tree unlocks and upgrades the Fury Of The Ancients Psychic Attack.
This tree unlocks and upgrades the Arcane
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