The Warhammer 40K Universe is a big place. So large that no matter how many titles Games Workshop produces there is always, somehow, space for more. More races, more stories, heck, even spiritual sequels to middling entries that were released almost 25 years ago. In the grim darkness of the 41st millennium, there is only War(hammer), apparently.
Thankfully Games Workshop seems to have stopped peddling its IPs out to every two-penny studio looking to infest the games industry with their predatory business models. Instead, we have Warhammer 40,000: Chaos Gate - Daemonhunters, a game so darn good that I can barely believe it exists. Imagine XCOM, only with more pus, and more death.
Related: The Difference Between Warhammer and Age of Sigmar, Explained
You take on the role of a nameless, faceless, bodiless Commander. Your now-dead superior, well, died after coming face-to-face with a Bloodthirster (think bipedal murder daemon with wings). If that wasn’t bad enough, your ship has been commandeered by the Inquisition, the Plague Father Nurgle has concocted a plan (and plague) to ruin everyone’s lives, and it’s down to you and your depleted Strike Force to do something about it.
Right from the get-go, Chaos Gate impresses. The tutorial - often a slow-burning sour spot in any video game - showcases the ludicrous nature of the 41st Millenium. Blood is dripping from the walls, your grenades have WRATH carefully applied to the side of their casings, and you better believe everyone is rocking highly stylized, and ornate, attire fit for an Astartes. It teaches you everything you need to know, and looks good doing it.
The over-the-top nature of the art direction continues for the game’s duration and is supported by some excellent
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