At TennoCon 2024 in London, Ontario, Canada, Digital Extremes showed off Warframe: 1999 and Soulframe, both launching within the year. Following the presentations, we were able to chat with Megan Everett (Community Director on Warframe) and Rebecca Ford (Creative Director on Warframe) to have a deep and thorough discussion about the future of the 10-year-plus free-to-play action shooter game.
First up, what is the next old system getting a rework?
Megan Everett: Companions Part 2, technically. We did the official launch of 2. 0 last year, and then there were things that we just couldn't get to, so we said we'll do a Part 2, so that's gonna be getting some love this year.
Rebecca Ford: And then the other one is, it's not really a system as much as it is a core Warframe interaction, which is we're adding favoring items to the UI. So, the way you manage your arsenal favorites is going to exist.
Megan: And then, of course, Caliban is getting a rework. I don't know if that applies to the scenario. He's a system of joy.
Is there going to be more Railjack on the horizon?
Rebecca: Yes, you can look forward to a sort of micro-infested Railjack launch with the boss fight for Infested Liches.
Wonderful. How about old tileset reworks like you guys did with Jupiter?
Rebecca: You are not. We are thinking of doing a lighting rework. It was supposed to actually launch with Jade Shadows when that whole thing went down, but we ended up having to split it out because it was too close to TennoCon. We plan on doing a lighting rework more than anything, not a core asset rework because we think the lighting makes it look like a new asset.
Absolutely. How about reworking the ice caves?
Megan: Oh, those are old school.
Rebecca: It would probably be lighting more than anything.
Megan: GI lighting can solve a lot of things.
Are there any plans to bring CC back into the spotlight?
Rebecca: Yes and no. Pablo Alonso (Design
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