The closed alpha for Vampire: The Masquerade — Bloodhunt has revealed the six playable classes in the game. These are based on the clans from the original tabletop game, and more are expected to be added in the full version of Bloodhunt.
In the lore of Vampire: The Masquerade, a vampire's clan is the same as that of whoever turned them. Each of the clans has its own special abilities and weaknesses. One example of this is the Nosferatu, who gain vampire disciplines that allow them to turn invisible and communicate with animals, but their appearance is transformed into that of a hideous monster.
Related: Vampire The Masquerade: What Your Favorite Bloodlines Clan Says About You
In Bloodhunt, each clan has two different classes, but they both share a clan skill related to movement. Each archetype has a shared clan skill, along with an individual passive skill and archetype skill. The Bloodhunt alpha contained three clans with two classes a piece, and they each possessed unique powers that drastically alter their playstyle.
Clan Brujah has two archetypes - Brute and Vandal. Their clan skill allows them to perform a huge leap. This is especially useful in a game like Bloodhunt, as the game's current map has a lot of verticality, and the ability to instantly escape onto a rooftop is a huge asset to the Brujah clan. The Brute's passive skill restores up to 50% of their max health when they aren't being damaged, while their class skill sends out an energy shockwave that can block enemy projectiles. The Vandal's passive skill reduces the damage they take from close-ranged attacks from enemies, while their class skill allows them to punch the ground and create a shockwave that sends opponents flying back into the air.
Clan
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