An accessible, easy-to-use metaverse doesn’t require VR. We already have the technology to build virtual spaces in which people coexist, collaborate, and create together, said Kumail Jaffer, co-founder and CTO of Gather.Town during the GamesBeat ‘Into the Metaverse’ Summit.
Dean Takahashi, lead writer at GamesBeat, was able to tour through the Subpace’s virtual office, led by Jaffer and William King, co-founder and CTO of Subspace, a global network platform that allows real-time applications to route traffic on the fastest paths.
There are already so many practical, real-life applications for these virtual gathering spaces, Jaffer said — everything from remote work to hosting conferences, trade shows, or even weddings.
“Anything that benefits from having a space for people to naturally interact, that’s what we’re trying to create here at Gather,” he explained. “That’s what we think the power of the metaverse is, creating natural spaces for people to connect in.”
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The Gather meeting space is a virtual map you can navigate in your old-school JRPG style videogame avatar. Proximity chat gives you the feeling that you’re running into coworkers in the hall — when you’re close to someone, you can see and hear their audio and video feed; the video disappears and sound drops and mutes as you move away, letting you move fluidly between conversations. You can tap co-workers on the shoulder to chat over text or video, set up meetings, collaborate, and more.
It’s designed to bridge the gap between real-life interactions and virtual interactions in a way that most video meeting technology can’t, Jaffer says. For instance, on a Zoom call, you’re in a single
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