Vampire: The Masquerade — Swansong presents players with numerous difficult decisions, the earliest of which pertains to Emem's close friend Journey. Her position as the organizer of the party places her in peril following the attack and so the Prince wants Emem to find Journey and bring her to him. This guide will break down the pros and cons of obeying or disobeying the Prince at this critical moment in the game.
Vampire: The Masquerade — Swansong is a narrative RPG developed by Big Bad Wolf and published by Nacon. As a disaster threatens the masquerade in Boston, three Vampires set out to uncover the truth and survive the machinations of both the Second Inquisition and their fellow Kindred, or die trying.
Vampire: The Masquerade — Swansong: Galeb Build Guide
Sending Journey to the Prince allows Leysha to prove her innocence during the scene, and allows a grateful Journey to appear in Elysium later on in the game. Sending Journey to the Prince and then, while playing as Leysha, uncovering the file that proves Journey's innocence will unlock the «Merciful» Trait. This trait gives Leysha a +10% success rate on Rhetoric ties, which can be useful when interacting with other characters or when trying to blend in with various groups.
Telling Journey to run is a more complicated affair as doing so will trigger a confrontation between Emem and Journey. Emem needs to convince Journey to leave and take refuge with the Anarchs, which she does not initially consider to be an option. As a result, this will require Emem to give the following answers during the confrontation:
After winning the confrontation, Journey will leave to join the Anarchs and Emem will have to report back to the Prince. At this point, choosing to admit to helping
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