We review the Second Inquisition supplement for the Vampire: The Masquerade role-playing game. Published by Renegade Games, Second Inquisition is a must-have sourcebook for any Vampire storyteller.
After my review of the Sabbat: The Black Hand supplement, I was really excited to dive into the Second Inquisition. The topic is usually one shrouded in secrecy in other Vampire the Masquerade media and always lurks in the background like a shark under the water, always a constant threat to the vampire protagonist. Whether it is an amateur vampire hunter that has unmasked the truth or the incredibly secret FIRSTLIGHT program backed by the American government, the Second Inquisition is an extremely real, extremely prevalent threat to vampires and their coterie.
Second Inquisition is a supplement for the Vampire the Masquerade RPG game that supplies a huge array of new generation vampire hunters, organizations, and items to be used against players to challenge a storyteller’s group. This supplement is specifically targeted toward storytellers and won’t have many tools for player characters.
The first chapter of the Second Inquisition book focuses on the different types of hunters that could be used against your players. This section includes stat blocks for different types of hunters and subsets of those types. An example of this would be the Lone Wolf type hunter who may be a Slayer subtype adding additional abilities to that enemy.
Each set of hunters are broken into different sections: Social, Mental, Physical, and Magical. Social hunters are the faces of operations and could be local community leaders leading recruiting efforts or providing sanctuary to other hunters. Mental hunters specialize in gathering and working with
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